In your experiences, what barriers do you (inadvertently) create and who do they exclude?
Before designing the Xbox Adaptive Controller, the team behind it needed to recognize the barriers that traditional controllers create for people with limited mobility. Bryce and John will take you through the Inclusive Design principles they use at Microsoft, and how they were used to create the Xbox Adaptive Controller. You'll also come away with tips on how you can remove unnecessary friction from your experiences and design more for inclusion.
UX Designer at Microsoft Design
John Porter is a user experience designer onMicrosoft’s Inclusive Input & Accessibility team, specializing in the intersection of HCI, systems design, experiential equity, and accessibility. Additionally, he is a PhD candidate at the University of Washington in the Department of Human Centered Design & Engineering, where his dissertation research focuses on video game accessibility. When not designing, he can usually be found trying to make time for the latest games or talking about Seattle sports, technology, or his latest concert experience on twitter as @the_3.
Inclusive Lead, Microsoft Devices
Bryce has been designing accessible experiences for over 15 years. Recently working on the assistive technologies on the Xbox One, including Copilot, and as a core member of the Xbox Adaptive Controller team. He recently transitioned to Microsoft Devices, where he will work to ensuring all Microsoft hardware are designed and built to be inclusive.
5:30p | Doors open
5:30 - 6:00p | food & drink & spontaneous conversation
6:00 - 7:00p | Presentation, Q&A
7:00 - 7:30p | more food & drink & conversation (& cleaning up)